Coin Flipper

Create a coin flipping program to simulate a real coin toss.

Grades 3-12 60 min Resource by:

How can you flip a coin without a coin? Students will create a coin flipping program to simulate a real coin toss. Students also have the option to manipulate code to create a customized game of their own.

Learning Objectives

  • Apply the use of conditionals to create a coin flipping program.

What You’ll Need

Hands-on

  • Device with a web browser and connection to the internet
  • micro:bit (Optional)

Minds-on

  • Computational thinking
  • Problem-solving

Let’s create a coin flipping program to simulate a real coin toss. We’ll use icon images to represent a heads or tails result. You can run your coin flipping program on the MakeCode micro:bit simulator or a physical micro:bit.

  • How did you use a conditional in your program?
  • Do you use conditionals in your everyday life? Can you think of an example?
  • How might you use conditionals to program other types of games?

For Students

  • When you use conditionals within a conditional, it is called a nested conditional. How might you use nested conditionals in your program?
  • How might you incorporate the use of buttons other than A?
  • How might you program a similar game but for a six-sided die instead of a coin?

For Teachers

  • How might you make connections between conditionals in programming and conditionals in everyday life? For example: If you are thirsty, get a drink of water, or else, go and sit down.
  • How might you have students create multiple iterations of the game?
  • How might you use conditionals when giving instructions to students?
  • For more activities with MakeCode, visit Online Learning with MakeCode, where you will find a list of helpful resources that students can access to continue their computing education outside of the classroom.