Universal Design for Learning: Representation
In today’s episode, we’ll explore the second section of the Universal Design for Learning (UDL) Guidelines: Design Multiple Means of Representation.
Access: Design Options for Perception
- Key Concepts:
- Make sure that all students can access classroom content.
- Offer multiple modalities.
- Allow for flexible formatting.
- Represent a diversity of perspectives and identities.
- Digital Options:
- Post in multiple formats, like PDF, video, and audio.
- Make use of:
- Text-to-speech tools, such as Speechify
- Translation tools, such as Google Translate
- Microsoft tools, such as Immersive Reader
- Generative AI tools
- Dyslexia supports, such as OpenDyslexic and Readable
- Translation generators, such as Otter
Support: Design Options for Language and Symbols
- Key Concepts:
- Support students during the learning process.
- Offer multiple means of accessing content.
- Offer ways to clarify vocabulary and symbols.
- Front-load foundational concepts into the learning.
- Digital Options:
- Offer access to virtual dictionaries, like Google Dictionary.
- Leverage icon suites, like Noun Project.
- Provide a visual dictionary and thesaurus, like Visuwords.
- Post relevant support tools in your learning management system (LMS).
Executive Function: Design Options for Building Knowledge
- Key Concepts:
- Help students put new information into actionable use.
- Help students access prior learning.
- Integrate collaborative experiences.
- Have students create or problem-solve together.
- Digital Options:
- Use scaffolds, such as digital checklists, graphic organizers, and digital reminders.
- Leverage versatile online scaffolding tools, like Quizlet.
- Use concept maps or KWL charts, which are freely available at AVID Open Access.
- Integrate mind mapping tools, such as MindMeister, Lucidchart, MindMup, and Miro.
For more information about UDL, explore the following Unpacking Education podcast episode from AVID Open Access: Universal Design for Learning, with Dr. Sam Johnston.